Virtual

AR and VR are rapidly increasing in popularity in recent years with a number of new titles as well as brand new software being released almost every day. But is it for business or entertainment purposes? In this article, we will be looking into whether or not this style of technology can be adapted to do both.

Virtual Reality Business Meetings

Virtual reality has come a long way since the Sensorama in 1957 however, the idea was not patented until 1962. However, virtual reality as we know it with the head-mounted display was not created until 1968 by Ivan Sutherland. Since then, the capabilities of this style of technology have skyrocketed, providing businesses as well as individuals with new possibilities for gaming as well as training programs. One of the main examples of this is virtual reality business meetings.

This virtual reality experience creates a meeting environment without the need for international travel, helping you to take your business meetings to the next level and generate amazing ideas as a team. MeetinVR creates a seamless user interface allowing businesses to fully utilize this technology.

Virtual Reality Trading Capabilities

Trading in stocks can be difficult at times especially if you are trading on a volatile market. However, there have been companies such as Quant VR who have set about turning financial trading software into a fully immersive experience there is a new way to trade. The software allows you to create virtual monitors of all of your portfolio as well as being able to follow every bid and trade of any stock in real-time. The same applies to forex, where retail traders have realized that the only way to compete with big players is to use the same tools offering software applications to assist their day-to-day practices such as pattern recognition.

In addition to this, there is also the opportunity to create trading algorithms at the touch of a button. Although this is yet to be released on a huge scale, there are a number of AR projects that are helping to bring trading to the masses in a simple to use interface that can be used on the go.

Provide Training Within The Business

In addition to trading as well as business meetings, VR has also been used to provide training in a number of different sectors. One of the more recent examples of this is the implementation of VR in the premier league training sessions. This is used to replicate the feel of upcoming games as well as practicing maneuvers when traveling or doing press.

VR is also being used in the medical sector to not only helps to reduce chronic pain in hospital patients but also help to understand mental health issues as well as practice lifesaving operations online through the use of highly realistic software. This style of technology is only set to increase with the arrival of 5G leading virtual reality to become common for gamers and businesses alike.

An Immersive Gaming Experience

In addition to being beneficial for business, virtual reality has become a crucial tool in the immersive gaming experience. With the dramatic growth in the industry during 2018, this is only set to increase. With a recent report from the IDC expecting global shipments from the VR and AR market to reach 7.6 million units in 2019, there is a large amount of growth expected in this particular market.

This comes as no surprise to many as popular titles such as Fallout 4 and Borderlands 2 make their way onto there way onto the platform with unprecedented success, however with other titles in the near future from leading game developers as well as indie companies, the development of VR is only set to increase with more and more people harnessing the technology both for game development as well as in business.

The Future Of Virtual Reality Gaming

As the VR industry continues to grow, there are still main contenders such as Facebook With The Oculus Rift, Samsung With their Gear technology and HTC with the Vibe, however, there are other strong contenders from the likes of Google and Nvidia and other leading companies. Though the market is set to expand.

Though 59% of the industry is currently comprised of game developers, many industry leaders predict that this will change in the near future as the technology begins to become more popular in fields such as education and training in mechanics and medicine.

With this in mind, there are a number of ways that virtual simulate-on can help the expansion of industries as well as providing the education system with a whole new way of learning to encourage learners both old and new.